Ati Radeon Hd 2900 Xt


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Finalmente dopo innumerevoli ritardi AMD ha messo in commercio le prime schede video della famiglia HD 2000 basate sulla GPU R 600.

La nascita di queste nuove schede video, è stata concepita grazie all’acquisizione di ATI da parte di AMD. Il ritardo, però, nell’uscita del mercato informatico in ritardo ha comportato di essere in ritardo rispetto alle altre case produttrici di case madri.
Non si sanno le vere ragioni per cui AMD ha lanciato il progetto R600 con un ritardo di 4-6 mesi. Sembrerebbe che questo ritardo sia stato dovuto a un problema di marketing ( ovvero che AMD aspettava il lancio di prodotti con una grafica che fosse integrata al chipset adatto per questa scheda).

Radeon Hd 2900 XT è una scheda madre che può essere integrata sia in pc portatili,che pc fissi.
La Radeon HD 2900 XT è però una scheda che è stata costruita troppo ritardo portandolo ormai ad essere ” vecchia ” rispetto alle sue diretti concorrenti.

Oltretutto, dalle prime impressioni sembrerebbe che la scheda HD 2900 XT, deluderà in molti, a causa del prezzo troppo alto rispetto concorrente Nvidia 8800 GTS ed alcuni problemi che sono già stati riscontrati testando questa scheda grafica e che approndiremo più avanti in questo articolo.

Caratteristiche tecniche

700 milioni di transistors con processo produttivo a 80nm.

512-bit 8-channel GDDR3/4 memory interface

Ring Bus Memory Controller

Fully distributed design with 1024-bit internal ring bus for memory reads and writes

Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions

Unified Superscalar Shader Architecture

320 stream processing units

Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

Common instruction set and texture unit access supported for all types of shaders

Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations

Command processor for reduced CPU overhead

Up to 80 texture fetches per clock cycle

Up to 128 textures per pixel

Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression

High resolution texture support (up to 8192 x 8192)

Fully associative texture Z/stencil cache designs

Double-sided hierarchical Z/stencil buffer

Early Z test, Re-Z, Z Range optimization, and Fast Z Clear

Lossless Z & stencil compression (up to 128:1)

Lossless color compression (up to 8:1)

8 render targets (MRTs) with anti-aliasing support

Physics processing support
Full support for Microsoft DirectX 10

Shader Model 4.0

Geometry Shaders

Stream Output

Integer and Bitwise Operations

Alpha to Coverage

Constant Buffers

State Objects

Texture Arrays

Dynamic Geometry Acceleration

High performance vertex cache

Programmable tessellation unit

Accelerated geometry shader path for geometry amplification

Memory read/write cache for improved stream output performance

Anti-aliasing features

Multi-sample anti-aliasing (up to 8 samples per pixel)

Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality

Adaptive super-sampling and multi-sampling

Temporal anti-aliasing

Gamma correct

Super AA (CrossFire configurations only)

All anti-aliasing features compatible with HDR rendering

Texture filtering features

2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

128-bit floating point HDR texture filtering

Bicubic filtering

sRGB filtering (gamma/degamma)

Percentage Closer Filtering (PCF)

Depth & stencil texture (DST) format support

Shared exponent HDR (RGBE 9:9:9:5) texture format support

CrossFire Multi-GPU Technology

Scale up rendering performance and image quality with 2 or more GPUs

Integrated compositing engine

High performance dual channel interconnect

ATI Avivo HD Video and Display Platform

Two independent display controllers

Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

Full 30-bit display processing

Programmable piecewise linear gamma correction, color correction, and color space conversion

Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

High quality pre- and post-scaling engines, with underscan support for all display outputs

Content-adaptive de-flicker filtering for interlaced displays

Fast, glitch-free mode switching
Hardware cursor

Two integrated dual-link DVI display outputs

Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920×1200 (single-link DVI) or 2560×1600 (dual-link DVI)

Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2

Two integrated 400 MHz 30-bit RAMDACs

Each supports analog displays connected by VGA at all resolutions up to 2048×15363

HDMI output support

Supports all display resolutions up to 1920×10801

Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution

Integrated Xilleon HDTV encoder

Provides high quality analog TV output (component/Svideo/composite)

Supports SDTV and HDTV resolutions

Underscan and overscan compensation

HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats

Flawless DVD, HD DVD, and Blu-Ray playback

Motion compensation and IDCT (Inverse Discrete Cosine Transformation)

HD video processing

Advanced vector adaptive per-pixel de-interlacing

De-blocking and noise reduction filtering

Edge enhancement

Inverse telecine (2:2 and 3:2 pull-down correction)

Bad edit correction

High fidelity gamma correction, color correction, color space conversion, and scaling

MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding

Seamless integration of pixel shaders with video in real time

VGA mode support on all display outputs

PCI Express x16 bus interface

OpenGL 2.0 support

 

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